I always am, but I'm getting better at dealing with it? I dunno.aren't you going in too many directions at once?
- Tags: You reminded me of something I wrote before, but forgot: "Folders, categories, and tags are all fundamentally the same thing. They’re like the Dewey decimal system, trying to fit all of possibility into a logically ordered structure. Reality refuses to fit in this box. Use these sparingly or not at all whenever possible. They limit your ability to organize rather than help it." They're useful, but it's so difficult to make them work for you.
- I don't see it as a brand difference because I write in a fundamentally different way on each of those platforms. On Bluesky, it's try to be succinct as possible. I have to be careful what I say because nuance is disallowed. On a blog, I spend a significant amount of time trying to perfect an argument. It's a "final" published work - but with the benefit that I can improve it later. I fairly often will revisit old posts to improve them, add links and details, or even remove something I later realize wasn't good. I promoted this pop-psych idea because I thought it was valid at one point, but much later removed it with an explanation about how wrong it was. (I've still failed to properly retract my mistake on the time dilation note/post.. I made a fundamental error that invalidates the whole thing..) Here, I let the thoughts flow as they will and then post without concern of how long it gets (well, mostly). On Telegram, I tend to try to be shorter, but also since it's a real-time chat, I will post rapid short messages.
- Unicode
Fun, experience, uniqueness, silliness, the satisfaction of building something useful. I used to have a custom website with a whole database for managing uploaded files, a blog, a voting thing (that was a joke, but it taught me how to implement some stuff).. and I think a couple other things I don't remember now.what are you expecting to gain from programming a website?

I've sadly lost a lot of the ideas and experiments I did before. I had figured out some clever little hacks and tooling to do interesting things, but was so bad at organizing it that it became a horrible clusterfuck. I even made a couple difference online games through a website interface before. I want to return to that level of interaction and experimentation, but also I've grown and learned a bit since then, so I won't screw it up as badly this time around. xD
Hell.. I made two complete implementations of an image board before. It's been so long I forgot they existed until just this moment. I was unsatisfied with available options at the time so I rolled my own. It had some problems, but was pretty neat too. I want to do that again. I know it's not "good enough" for various reasons, but it was good enough for me, and fun to figure out how to make things work.
(I also started making a smut game as a website multiple times, but never got far enough to actually play it. I was inspired by Corruption of Champions' interface. Ironically, I started trying to make a space-themed derivative of that, and since then, the developer made their own space-themed version of it. Though, I don't like some of the decisions there.)